AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() ![]() Cut the Fuse: He can disable an enemy Demoman's Detpack by just touching it.Cherry Tapping: His main method of attacking if he's not finishing off an enemy already injured by a teammate.However, he is mainly built for flag running and as such all his weapons are built around self-defense if necessary and are more annoying than threatening, so a Scout's main purpose to rush past a enemy defense and bag the flag rather than partaking in a charge.Īrmed with: Crowbar (a Joke Weapon that should be disregarded, although the Scout can use it a bit more effectively with his speed), Single-Barrel Shotgun (good damage and effective at long-range, but not powerful to kill most enemies who aren't badly wounded and need to be finished off), Nailgun (Only useful if you're good at circle-strafing, where it can quickly tear most enemies to pieces, or if used against a Sentry Gun), Caltrops (cuts a enemy's speed in half and deals a little damage when dropped on the floor), Concussion Grenades (can be used to send you flying into the air or to disorientate a enemy pursuing you, or can be used to simply annoy enemies by dropping one into their spawn) While he may not be the most durable of the mercs, he compensates by his unique ability to instantly locate the flag on any CTF map with the push of a button, can disable a Spy's disguise or a Demoman's Detpack at a touch, and can use unique Caltrops and Concussion Grenades to hamper and slow a enemy. This mainly affects skinned weapons, and the Engineer's blueprints that appear when using the build tool.Identifiable via his camouflage suit, boots, gloves, radio cap and visor, the Scout is the Fragile Speedster of the team, able to move at awesome speed via his enhanced running, bunnyhopping and Concussion Jumps. A side effect of texture streaming is that certain textures will appear with lower quality mipmap levels (and thus are visually blurry) for the first few seconds of them being in view. It also helps load the game faster as it loads textures on the fly as they appear, rather than preloading them. Texture streaming was added in the Tough Break Update to maintain support and performance of older systems, as loading weapon skins could cause stuttering on systems with limited memory. This makes decorated weapons appear sharp and clear the moment they are rendered. Setting cl_burninggibs to '1' will cause the gibs from players who are killed while on fire to display fire effects.Īdding -no_texture_stream in the Steam launch options for the game disables texture streaming, forcing the game to always load high quality textures for objects. The results are most noticeable on glass. If cl_new_impact_effects is set to '1', Source Engine's updated, threaded particle system (as opposed to the original engine's system) will be used to render bullet impact effects. With the variable r_rootlod also being set to the maximum of '0', the game will always use the highest level of detail for models. Setting r_lod to '0' disables this, forcing the game to display a constant level of detail of each model regardless of distance. With the default value of '-1', the game lowers the level of detail on objects at a distance from the camera to increase performance. ![]() ![]() This means that an offset can be induced at the baseline quality level (mat_picmip 0 is the highest), and mat_picmip -1 ("very high") will make textures go one mip level up if they are set to be using a lower mip level in the VTF - which is the case for some of TF2's world textures, and most of its very small props, for video memory optimization purposes. The reason why some textures could see vast improvements in quality is because with the initial release of the Orange Box, Valve added a resource data system to the Valve Texture Format, which could be used to set the default quality of a texture to one lower than that of the texture file. It accepts values from '2' to '-10', 2 being the worst quality and -10 being the best (refer to the comparison image). The console command mat_picmip controls texture resolution and has one of the biggest visual "gains". ![]()
0 Comments
Read More
Leave a Reply. |